Gabriel Wilson
Gabriel Wilson
Professor of Game Design
Virginia, United States

About

Gabriel Wilson, MFA

434-841-1032
gabriel.wilson27@gmail.com

QUALIFICATIONS
Professional client-based experience:
Ballet Wichita: I worked with students and other faculty to produce a virtual background, including effects, for a contemporary live dance performance. This included the use of LED backscreens and Unreal Engine to create the experience.

Project Art Lead for the Spring Showcase: I worked with students and other faculty to produce a virtual background, including effects, for a contemporary live dance performance. This included the use of LED backscreens and Unreal Engine to create the experience.

NASA STEM Gateway - WSU Campus of Innovation: Lead and Facilitated an ongoing seminar and workshop tasked with teaching collegiate NASA STEM Gateway Students on how to use Unreal Engine to develop for AR and VR purposes. January 2024 to Present

Ulrich Museum of Art: Project Lead for AR and VR development
Lead a team of 8 students in conjunction with the Ulrich Museum of Art to display their outdoor statue collection in mobile AR. Also developed a Virtual Reality Experience using the Meta Quest 2 to display mural art throughout the entirety of Wichita, Kansas in a Virtual setting.

Managing student projects: Five years teaching at university level managing student projects, motivation and evaluation techniques

Interpersonal relationships, problem-solving and decision-making: Appointment to Program Chair is the result of effectively developing interpersonal relationships, problem-solving and decision-making

Winner of Mickey and Pete Armstrong Faculty Award for Excellence in Teaching Voted on by Students and Presented by WSU for the academic year 2022
Peer to Peer Committee work working with colleagues on Spring Showcase
WSU Campus of Innovation, Ulrich Museum of Art

Interest in recruiting new students via admissions-based events and department-specific initiatives: CTE Development Committee in Topeka, Kansas: I developed high school curricula for high schools in Kansas to better prepare students for entry into college level material
Five years experience evaluating student work effectively both orally and in writing: I make a concerted effort to evaluate student work with care and to create formative exercises for students when possible. I offer my students direct feedback on their assignments on Blackboard, I hold daily office hours for in-person meetings and I meet with students on-line when students cannot come to my office.

Ability to teach, mentor, and motivate students in inclusive and engaging ways: Promoting Game Design to motivate students - I take our students to the yearly Game Design Conference in San Francisco to help them network with industry professionals, study/learn new processes and techniques, and to attend conference programs.
Excellent communication, collaboration, and organizational skills are required: I have been asked to serve on five standing committees at WSU in part for my excellent communication, collaboration and organizational skills.

Ability to teach a range of beginning, intermediate, and/or advanced courses in graphic design (new media/digital experiences) including the following areas: I am well versed in Animation, Brand Development, Package Design, 3D Autodesk Maya, Blender, Zbrush, Substance Painter, Substance Designer, Unreal Engine, Unity Engine, 2D Adobe Premiere Pro, PhotoShop, Illustrator, After Effects, Toon Boom, Materialize, Motion Graphics, Design Fundamentals, Portfolio Development, and Research. Examples of my work on these platforms are available on my electronic portfolio.
https://www.artstation.com/gabrielwilsondesign

TEACHING EXPERIENCE

Professor of Game Art
Rocky Mountain College of Art + Design - Lakewood, CO
November 2021 to Present
Duties: Online Professor teaching aspects of video game design to students. Subjects include Adobe Photoshop, Illustrator, and Unreal Engine, Autodesk Maya, Zbrush and Substance Painter. I also provide office hour time for students to come in for extra help with any aspect of advancement within our teachings. Furthered curriculum development with class rewrites and curriculum updates.

Program Director of Game Design
Wichita State University - School of Digital Arts - Wichita, KS
August 2023 - May 2024
Duties: Responsible for curriculum vision, revisions, updates and implementation; supervise faculty. Including all previous duties held by my position as Professor of Collaborative Design.

Professor of Collaborative Design
Wichita State University - School of Digital Arts - Wichita, KS
August 2022 - May 2024
Duties: Teaching aspects of video game design to students. Subjects include Adobe Photoshop, Illustrator, and Unreal Engine, Autodesk Maya, Zbrush and Substance Painter. I also provide office hour time for students to come in for extra help with any aspect of advancement within our teachings.

Quinnipiac University
Professor of Game Design
August 2021 to December 2021
Online Professor teaching aspects of video game design to students. Subjects include Adobe Photoshop, Illustrator, and Unity 2D and 3D, Autodesk Maya, Zbrush and Substance Painter. I also provide office hour time for students to come in for extra help with any aspect of advancement within our teachings.

Techability INC
Online Instructor
September 2020 to November 2021
Responsible for teaching and tutoring students in the art of the Adobe Suite. This
includes students from the grade range of 3rd to 9th grade. Also responsible for
furthering curriculum development and managing the teacher base on further developments.

Independent Consultant
January 2008 to August 2020
Advantage Communique 2008 - 2020
I was periodically outsourced by Advantage Communique to help develop and facilitate training curriculum for area businesses, to offer electronic support for online training, and to offer video services.

University of Lynchburg 2019
I was brought in to teach in person classes focusing on proper and effective workplace communication. Developed curriculum focused on providing communication and interpersonal relationship development

EDUCATION

Academy of Art University San Francisco, CA
Master's of Fine Arts in Game Development, Specializing in Environment Modeling
September 2017 – June 2020
Graduated June 2020

The Art Institute of Pittsburgh, PA Online
Bachelor’s Degree in Video Game Art and Design
August 2014 to August 2017
Graduated in August 2017

WSU COMMITTEES

Peer to Peer Mentoring Committee
Wichita State University
Elected to the committee tasked with developing a peer-to-peer mentoring program to engage and encourage incoming at-risk freshmen students to partner with junior and senior students.
January 2024 to May 2024

Faculty Affairs Committee/
Wichita State University
Elected to the committee tasked with developing interdisciplinary curricula within the College of Fine Arts.
August 2022 to May 2024

Faculty Award Committee
Wichita State University
Elected to the committee and tasked with deciding and presenting yearly teaching awards based on contribution to the student body and the university as a whole.
August 2023 to May 2024

CTE Development Committee
State of Kansas Department of Education
Elected to the committee and tasked with developing different high school curricula in order to better prepare students for entry into college level material.
October 2023 to May 2024

WSU School of Digital Arts Curriculum Committee
Wichita State University
Elected to the committee and tasked with developing and approving/rejecting proposed curriculum throughout the School of Digital Arts
August 2022 to May 2024

AWARDS

Mickey and Pete Armstrong Faculty Award for Excellence in Teaching
Presented by WSU for the academic year 2022

Skills

Environment Design3D ModelingTexturingLevel Design

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
SpeedTree
SpeedTree
github
github
Adobe aero
Adobe aero
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