Gabriel Wilson
Gabriel Wilson
Professor of Game Design
Virginia, United States

About

Gabriel Wilson, MFA

434-841-1032
gabriel.wilson27@gmail.com

PROFESSIONAL OBJECTIVE

To obtain an Assistant Professor position in a dynamic Game Design position focused on students

QUALIFICATIONS

3D
• Autodesk Maya, Blender, Zbrush, Substance Painter, Substance Designer, Unreal Engine, Unity Engine, Materialize

2D
• Adobe Premiere Pro, PhotoShop, Illustrator, After Effects, Toon Boom

Legal
• Legal Writing, Legal Ethics, Real Estate Law, Estate and Probate Law, Bankruptcy Law, and Civil Litigation

Communication
• 15+ Years in business and personal communication training and teaching

Leadership
• Managed and oversaw several teams consisting of 7+ employees

AWARDS

Mickey and Pete Armstrong Faculty Award for Excellence in Teaching
Presented by WSU for the academic year 2022

COMMITTEES

Peer to Peer Mentoring Committee
Wichita State University
Elected to the committee tasked with developing a peer-to-peer mentoring program to engage and encourage incoming at-risk freshmen students to partner with junior and senior students.
January 2024 to Current

Faculty Affair Committee
Wichita State University
Elected to the committee tasked with developing interdisciplinary curricula within the College of Fine Arts.
August 2022 to Current

Faculty Award Committee
Wichita State University
Elected to the committee and tasked with deciding and presenting yearly teaching awards based on contribution to the student body and the university as a whole.
August 2023 to Current

CTE Development Committee
State of Kansas Department of Education
Elected to the committee and tasked with developing different high school curricula in order to better prepare students for entry into college level material.
October 2023 to Current

WSU School of Digital Arts Curriculum Committee
Wichita State University
Elected to the committee and tasked with developing and approving/rejecting proposed curriculum throughout the School of Digital Arts
August 2022 to Current

PROFESSIONAL CLIENT-BASED EXPERIENCE

Ballet Wichita
Project Art Lead for the Spring Showcase
I worked with students and other faculty to produce a virtual background, including effects, for a contemporary live dance performance. This included the use of LED backscreens and Unreal Engine to create the experience.

NASA STEM Gateway
WSU Campus of Innovation
Lead and Facilitated an ongoing seminar and workshop tasked with teaching collegiate NASA STEM Gateway Students on how to use Unreal Engine to develop for AR and VR purposes.
January 2024 to Present

Ulrich Museum of Art
Project Lead for AR and VR development
Lead a team of 8 students in conjunction with the Ulrich Museum of Art to display their outdoor statue collection in mobile AR. Also developed a Virtual Reality Experience using the Meta Quest 2 to display mural art throughout the entirety of Wichita, Kansas in a Virtual setting.

EXPERIENCE

Program Director of Game Design
Wichita State University - School of Digital Arts - Wichita, KS
August 2022 - Present
Duties: Professor teaching aspects of video game design to students. Subjects include Adobe Photoshop, Illustrator, and Unreal Engine, Autodesk Maya, Zbrush and Substance Painter. I also provide office hour time for students to come in for extra help with any aspect of advancement within our teachings. Responsible for curriculum revisions, updates and implementation.

Adjunct Professor
Rocky Mountain College of Art + Design - Lakewood, CO
November 2021 to Present
Duties: Online Professor teaching aspects of video game design to students. Subjects include Adobe Photoshop, Illustrator, and Unreal Engine, Autodesk Maya, Zbrush and Substance Painter. I also provide office hour time for students to come in for extra help with any aspect of advancement within our teachings.

Quinnipiac University
Professor of Game Design
August 2021 to December 2021
Online Professor teaching aspects of video game design to students. Subjects include Adobe Photoshop, Illustrator, and Unity 2D and 3D, Autodesk Maya, Zbrush and Substance Painter. I also provide office hour time for students to come in for extra help with any aspect of advancement within our teachings.

Techability INC
Online Instructor
September 2020 to November 2021
Responsible for teaching and tutoring students in the art of the Adobe Suite. This
includes students from the grade range of 3rd to 9th grade. Also responsible for
furthering curriculum development and managing the teacher base on further developments.

Advantage Communique
Independent Trainer
January 2008 to August 2020
I am hired by companies to evaluate and strengthen customer support protocol for telephone, email, and digital communication. I facilitate training classes specifically centered on professionalism, communicating empathy, using direct communication, and fostering a solution oriented environment to customer support clients.

EDUCATION

Academy of Art University
Master's of Fine Arts in Game Development, Specializing in Environment Modeling
September 2017 – June 2020
Graduated June 2020

The Art Institute of Pittsburgh Online
Bachelor’s Degree in Video Game Art and Design
August 2014 to August 2017
Graduated in August 2017

Skills

Environment Design3D ModelingTexturingLevel Design

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
SpeedTree
SpeedTree
github
github
Adobe aero
Adobe aero
Report User